-
One of the biggest contentious points in the most popular games played in PVP (6v6+) is t1 spam, this is most visible in t2 core vehicles vs t1 bots in particular.
Proposal is to port or discuss po…
-
Something is not reinitialized properly when restarting video when the radar window is up. Dying, entering a new level etc restores it.
-
**Module Version:** v1.2.5
**Browser:** Firefox
**Foundry Version:** v12
**Game System:** Unknown Armies
**Describe the Bug:** This is probably already on your radar, but the module doesn't appear…
-
## There is Strong Demand to Map TypeDB Input/Output to other databases
Every user must import and export data from TypeDB to/from other data types. Data interchange and ETL are a large portion of an…
-
Traceback (most recent call last):
File "Radar.py", line 602, in
StartRadar() # Start the rest of the radar setup
File "Radar.py", line 557, in StartRadar
BFV.Process(phandle,cnt) # t…
-
### Description:
The game creates a radar event whenever a unit is ready or you place down a building. This is a major annoyance with vanilla TS radar events, as if your units are attacked while you'…
-
**Name of effect**
Radar Only
**Duration if timed effect (long or short timed?)**
Short
**Effect Description**
Overlays the gameplay with a full screen live image of the in game radar. The pl…
-
The map toggle hotkey won't turn the map off/on even after remapping the button and after changing the size of the map to smaller than "1.0" the minimap ends up looking like what's in the screenshot.
…
-
### List
- https://docs.google.com/spreadsheets/d/1VMFmcDnw6I0PMsxI6W7uDYMNF4AheVOzjzdXX-agWmw/edit?usp=sharing [WIP]
---
### Mounts
- [WIP]
---
### Sensors
- **MFR**
- H/LJG-346/…
-
### Description:
If a building has an active animation with `PingPong=` set, the animation will glitch when the building is damaged below 50% health, then repaired back to 50% health or above. The an…