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With the [ranged weapon API](https://modrinth.com/mod/ranged-weapon-api) the damage and draw time of bows and crossbows can be displayed in game, and it would also be possible to add config options to…
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(Making this issue, as asked by @chaosprint)
**Ranged creeps**
Creeps (or minions in League of Legends) are usually enemies with allegiance to one of the teams, that spawn regularly and move thr…
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The paragraph spacing, etc. in-force at the *end* of a paragraph are what governs the layout.
I.e. the starting state of a paragraph is irrelevant, only the final state.
This means that a \p that co…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a sol…
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have them take up position inside the walls where they can hit attackers, then attack them
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https://github.com/cockroachdb/cockroach/issues/22349 and more recently https://github.com/cockroachdb/cockroach/issues/41720#issuecomment-549911840 detail a proposal for eliminating all latching duri…
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This is a bug that only occurs when official walkpath is turned off. When a player moves into range of a mob around the corner, for melee it displays the movement without issue but for ranged characte…
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## Ranged combat actions
- throw item
- fire firearm
- fire archery
- area of effect cone
All of these commands target a tile, not an agent. The trajectory needs to be considered separately fr…
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No types from `hashes` are used in the API (this is correct) however the reexport is still there. This wouldn't be that terrible (just a noise) if ranged version wasn't used. However with ranged versi…
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