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pguth66
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screeps-pguth66
My Screeps code
Apache License 2.0
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fix logic around sending minerals around if terminal is full
#58
pguth66
closed
4 years ago
3
add boosting for MOVE
#57
pguth66
opened
4 years ago
0
boost compounds can oscillate when levels are low
#56
pguth66
opened
4 years ago
0
missions for combat squads
#55
pguth66
opened
4 years ago
0
healers stick with squad members
#54
pguth66
opened
4 years ago
1
haulers don't put minerals in storage when there's no terminal
#53
pguth66
closed
4 years ago
0
fix room orders
#52
pguth66
closed
4 years ago
4
build overall view of mineral/compound availability
#51
pguth66
opened
4 years ago
0
have frontier rooms request boost compounds they need
#50
pguth66
closed
4 years ago
1
make squad members have creep.name == their member id
#49
pguth66
opened
4 years ago
2
collect from deposits (new resources in highway rooms)
#48
pguth66
opened
4 years ago
1
collect from ruins
#47
pguth66
opened
4 years ago
0
tier 3 (catalyzed) compounds
#46
pguth66
closed
4 years ago
1
double-empty product labs
#45
pguth66
closed
4 years ago
1
emptying/filling intermediate product labs competes
#44
pguth66
closed
4 years ago
2
boosting for workers
#43
pguth66
opened
4 years ago
1
dynamic assignment of labs for LabGroups
#42
pguth66
opened
4 years ago
0
finish refactor of compounding
#41
pguth66
closed
4 years ago
1
separate boosting from compounding
#40
pguth66
closed
4 years ago
2
make minType roles for rooms additive?
#39
pguth66
opened
4 years ago
0
use higher compounds for boosting if available
#38
pguth66
closed
4 years ago
1
tie powerSpawn detection (which exists) into spawning the initial squad/mission
#37
pguth66
closed
4 years ago
0
rooms should get minerals they need for boosting
#36
pguth66
opened
4 years ago
1
'price' is null in this now
#35
pguthpm
closed
5 years ago
2
get build/release process
#34
pguth66
opened
5 years ago
1
destroying links messes up haulers
#33
pguthpm
opened
5 years ago
2
healers can get stuck if priorityTarget goes away
#32
pguthpm
closed
4 years ago
0
gauge threat when room is attacked
#31
pguth66
opened
6 years ago
2
ranged defenders
#30
pguth66
opened
6 years ago
2
creep boosting
#29
pguth66
closed
4 years ago
4
have healers prioritize walls that are in trouble
#28
pguth66
closed
5 years ago
1
fix room respawn code
#27
pguth66
closed
6 years ago
1
too many haulers
#26
pguth66
closed
6 years ago
3
report is out of date
#25
pguth66
opened
6 years ago
2
sell minerals when people are buying over my price
#24
pguth66
closed
6 years ago
1
rooms run low on energy in terminals
#23
pguth66
closed
6 years ago
2
creep spawning logic ignores creeps outside the room temporarily
#22
pguth66
closed
6 years ago
1
too many contracthaulers after energy transfer
#21
pguth66
closed
6 years ago
3
collect from tombstones
#20
pguth66
closed
6 years ago
1
increase wall HP targets after RCL 8
#19
pguth66
closed
6 years ago
2
observe multiple rooms
#18
pguth66
closed
6 years ago
1
power harvesting
#17
pguth66
opened
6 years ago
3
combat groups
#16
pguth66
closed
4 years ago
2
compound minerals
#15
pguth66
closed
4 years ago
1
balance basic minerals
#14
pguth66
closed
6 years ago
2
automate road creation
#13
pguth66
opened
6 years ago
4
handle more than one source and sink LINK
#12
pguth66
closed
6 years ago
1
have rooms help each other out (energy)
#11
pguth66
closed
6 years ago
2
haulers should ignore dropped resources when hostiles are present
#10
pguth66
closed
6 years ago
1
add terminals to room report
#9
pguth66
closed
6 years ago
1
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