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ElderHank462
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Wynatia
Open world RPG
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status effects don't get added when loading a saved game
#48
ElderHank462
opened
7 months ago
0
Item containers
#47
ElderHank462
opened
8 months ago
0
On loading the game, shit ton of armor gets spawned in over where coins are in complete-player level
#46
ElderHank462
closed
10 months ago
5
After attacking with more different sword, switching to bow while attack is on cooldown doesn't stop the bow from being fired
#45
ElderHank462
closed
10 months ago
0
Add additional details to items displayed in inventory
#44
ElderHank462
opened
10 months ago
0
Integrate all item types into equipment system
#43
ElderHank462
opened
10 months ago
1
Arrows get destroyed when parent object is destroyed
#42
ElderHank462
opened
1 year ago
1
Character dialogue
#41
ElderHank462
opened
1 year ago
0
Different save slots
#40
ElderHank462
opened
1 year ago
1
Arrow count doesn't update when arrows are retrieved
#39
ElderHank462
closed
1 year ago
0
Arrows in enemies or damageable objects get respawned as world items
#38
ElderHank462
closed
1 year ago
0
Physics colliders for arrows remain enabled when hitting environment objects
#37
ElderHank462
closed
1 year ago
0
If game is saved when Arrow is instantiated in the item inspector the game will load an arrow there on reload (it won't go away)
#36
ElderHank462
closed
1 year ago
0
[Build-only, build 11.10.2023] Arrows never run out, items spawn twice
#35
ElderHank462
opened
1 year ago
5
Ranged weapon breaking when game is reloaded
#34
ElderHank462
closed
1 year ago
4
Saving world items
#33
ElderHank462
opened
1 year ago
1
Kinematic world item instances don't save or reload as kinematic
#32
ElderHank462
closed
1 year ago
0
Fired arrows don't save between play sessions
#31
ElderHank462
closed
1 year ago
0
Ranged weapon damage
#30
ElderHank462
closed
1 year ago
0
Character modeling, ingame character creation, and animation rigging solutions
#29
ElderHank462
opened
1 year ago
0
Go through "code paths" in combat system and clean things up
#28
ElderHank462
opened
1 year ago
0
Implement different hit behaviors for on and off targets
#27
ElderHank462
opened
1 year ago
0
Create documentation
#26
ElderHank462
opened
1 year ago
0
Blocking and shields
#25
ElderHank462
opened
1 year ago
0
Armor
#24
ElderHank462
opened
1 year ago
0
Inventory gear wheel and ammo wheel
#23
ElderHank462
opened
1 year ago
1
Arrow count doesn't decrement or display
#22
ElderHank462
closed
1 year ago
0
No canceling of a drawn ranged weapon
#21
ElderHank462
closed
1 year ago
1
Attempting to rebind attack action to redundant binding is broken
#20
ElderHank462
closed
1 year ago
0
**Look here when creating new menus** Pausing while aiming down bow breaks animation
#19
ElderHank462
closed
1 year ago
1
Arrows don't fire towards cursor, they fire off to one side
#18
ElderHank462
closed
1 year ago
0
No cooldown for ranged weapons
#17
ElderHank462
closed
1 year ago
0
Switching from bow to sword throws error and doesn't instantiate weapon
#16
ElderHank462
closed
1 year ago
0
Arrows send items flying through the air
#15
ElderHank462
closed
1 year ago
0
Arrow flails through the air when fired
#14
ElderHank462
closed
1 year ago
0
Sheathing while bow is drawn breaks everything
#13
ElderHank462
closed
1 year ago
0
Character systems
#12
ElderHank462
opened
1 year ago
0
RangedContainer animator "cancel" trigger gets stuck on
#11
ElderHank462
closed
1 year ago
1
Melee combat
#10
ElderHank462
opened
1 year ago
3
Dad code
#9
ElderHank462
opened
1 year ago
0
Complete keyboard control mode
#8
ElderHank462
opened
1 year ago
0
Ranged weapons
#7
ElderHank462
opened
1 year ago
1
Magic
#6
ElderHank462
opened
1 year ago
0
Improve item raycasting
#5
ElderHank462
closed
6 months ago
1
Linking inventory and equipment systems
#4
ElderHank462
opened
1 year ago
1
Inventory Hot Bar
#3
ElderHank462
closed
1 year ago
1
Item creation
#2
ElderHank462
opened
1 year ago
1
NPC Testing scene doesn't work in build
#1
ElderHank462
closed
1 year ago
1