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In the example game, we should have a default message window that displays the typical roguelike messages - "You hit for 3 damage", etc.
This should likely be the default window provided from SadCo…
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Using the "Roguelike Caves and Dungeons" Tile set of the stencyl forge.
Create a level design of the first stage within entering the game. Introducing the player to the main character and the control…
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I'm preparing a TODO with every feature I want to add in version `1.0.0`:
- [x] #4
- [x] #5
- [x] #6
- [x] #7
- [x] #8
- [ ] #9
- [ ] #10
- [ ] #11
- [ ] Better storytelling
- It should …
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### Describe the project you are working on
Related to this PR: https://github.com/godotengine/godot/pull/95826. I am making a traditional 2D Roguelike similar to TOME, Caves of Qud, Quasimorph, or Z…
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Add a way to analyze squirrel performance.
Use cases:
- roguelike (1st tick takes really long to process for some reason and i want to fix that)
- optimizing the video game(?) and/or seeing how r…
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
- Game name: Pocket Roguelike
- Game…
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## How can Bevy's documentation be improved?
Turn-based games are popular and simple, but are surprisingly tricky to figure out how to architect in a framework designed around a game update loop li…
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Do you intend to further develop your game?
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Are you familiar with [bracket-lib](https://github.com/thebracket/bracket-lib) and its accompanying Roguelike tutorial (of 70+ chapters)? It seems like a suitably minimalist game library for ataxia to…
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Environment:
```
$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 18.04.1 LTS
Release: 18.04
Codename: bionic
```
Try to install allure according wit…