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lib/rgss_db/model/data_file.rb
```rb
# RPG Maker maps data file (glob pattern)
# @return [String]
DATA_FILE_MAPS = "Map[0-9][0-9][1-9]"
```
For example `Map010.rvdata2` will never be rec…
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A possible enhancement to the world/area/map/level generation could be to put a a grid option and overlay so as to move the selector in snap grid fashion this allows to generate the adjoining levels/m…
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### Which component should be improved?
Entity
### Describe your suggestion
Portal 2 had a set of promotional Co-op items given to those who pre-ordered the game: the Paint Job skins, the Roll Cage…
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Hey there, I really like the concept for this mod but I'm afraid it has some issues I have not been able to resolve, I'll be making another issue report on that later as there was a crash involved, bu…
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Big City:Capture
available to play,but no completed,it will NOT load character stats like the games it still here itself,NO objective on the map ALL the people spawn in same area
Ghost Mode:
code:C…
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- [x] `SaveInventory::turns`
RPG_RT will write the `SaveInventory::turns` chunk to LSD with the number of turns the last battle consisted of.
No idea how this is used, but we should write the ch…
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I would like to add a feature which allows us to render maps in mode 7 style like old snes games. This would be implemented as a set of mode7 parameters in the RPG::Map and modifiable by editor.
Fe…
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**We are in need of fan-created maps for each of the main areas!** While the game does provide some basic overhead maps, it leaves plenty to be desired for a P&P game. For anyone who really likes to c…
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Hello. There is the article about this issue on wiki:
https://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix
and there is the solution given in this article, which is not implemented in vavle's h…
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I am working on a project where I create numerous different tilesets using the same format. It would therefore be useful to be able to export and import neighbour presets, since currently they are los…