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While some corresponding constants are there (but not all!), glow doesn't appear to expose [compressedTexImage2D](https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glCompressedTexImage2D.xht…
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All WebGL extensions for compressed texture formats explicitly define new allowed enums only for `compressedTex[Sub]Image2D ` entrypoints (with ETC1 not supporting partial updates).
Strictly speaki…
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I changed the renderer to OpenGL (updated driver https://www.cwdohnal.com/utglr/)
and started with the dynarec option via shell. now it runs at decent 40 fps
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It´s almo…
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Right now we only have some minimal testing for S3TC textures. However we should implement test cases for all of the major compressed texture formats.
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### Describe the project you are working on
A 3D semi-open world 3D game with lots of textures and assets
### Describe the problem or limitation you are having in your project
While optimizing, it …
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Error during the installation.
Android 13
REDMI NOTE 9
Latest Termux on fdroid.
Thanks a lot for your work.
Setting up xz-utils-glibc (5.6.2) ... Setting up …
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Maybe this chip doesn't support DXTC?
I also notice it tries to load other images required by the tiled renderer which is expected to be disabled.
```
Debug: -----------------------------------…
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This is a long-standing, extremely slippery issue that's exclusive to Windows.
The first time core images are loaded, they're processed into S3TC tiles at various zoom levels for use in the softwar…
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xml3d.js supports the standard browser image formats as textures. Some platforms support compressed texture formats as an WebGL extensions. Most desktops support e.g. S3TC format.
xml3d.js should:
- …
ksons updated
9 years ago
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```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…