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Adding a function to scenegraph nodes that received a probe ray and returns whether that ray intersects with the specific node. A global instance would prefilter the rays against the bounding sphere …
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Qt5.12LTS has the ability to run apps on the browser: https://blog.qt.io/blog/2018/11/23/qt-quick-webgl-release-512/
Unfortunately, QNanoPainter-based apps crash under the new WebGL backend.
I…
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Reproduction steps:
1) Add SceneGraph component to a gameObject in scene
2) Create and open graph on SceneGraph
3) Press play
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Raysect really needs some kind of interactive visualisation GUI. A lot of our less experienced users struggle to visualise the scenes in their head and often make basic errors with the transformation …
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It would be nice to have utility functions on `SceneGraph::Object` to find attached features by type, similar to e.g. Unity's components.
```c++
object.features(); // list of AbstractFeatures&
ob…
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Example use case:
Robot arm moving in an environment containing some known/identified geometry, but also some unmodelled geometry. A standard approach would be to e.g. add all of the point cloud poi…
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```
Once SceneGraph is implemented, Camera.MapSize should attempt to default to
SceneGraph's map size, else revert to Camera.Size.
```
Original issue reported on code.google.com by `steven.j...@gmail…
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Here is an example
https://gist.github.com/larsoner/25fa656c6d6e0b02b56c40a571bfb77c
Might make life easier, might not.
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Hi,
Firstly, thanks for your work on this project!
I am working on a project that uses vega-scenegraph to render some visualizations. This is done the following way:
// renderer is…
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This allow to add 3D objects to an object that control the whole scene for more details consult this [link](http://en.wikipedia.org/wiki/Scene_graph).