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At the current implementation level, adding and modifying screens is very challenging.
Therefore, I propose a new approach.
Currently, there are a total of 9 screens.
To represent these, we have …
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Currently if mouselook mode is enabled, you cannot move the camera in the map menu with the mouse. Moving the camera in map is only usable in flightsim mode.
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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A number of support requests about Tailscale failing to start end up being due to macOS Screen Time content protections blocking Tailscale.
We should detect that and let them know we've been blocke…
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Describe the bug
Blank, white, empty UI that I can't open.
Is there a log.txt file next to FanControl.exe with recent date entries?
Not Sure?
Relevant hardware specs and setup
Processor: AMD…
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### Description
If you are using Split Screen and have a video podcast playing, interacting in the other window (of another app) keeps triggering the player controls of Pocket Casts. It doesn't seem …
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@mdrockwell reported that he hadn't been able to recreate this issue himself, but the user is seeing elements of the app disappear when viewing an episode's description.
Video they sent along:
h…
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**Describe the bug**
I am receiving an "Error loading control" screen on the CoE Setup Wizard when attempting to run the wizard in my GCCH tenant.
**To Reproduce**
Steps to reproduce the behavior:
1.…
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As a user, I want to update the game's settings in a central place to optimize my experience
## Design
- The settings screen should have a "Settings" header and contain some UI for controlling v…
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### Expected Behavior
Consistent screen reader / keyboard treatment of disabled items across components.
### Actual Behavior
Currently we have differing behaviors around how disabled …