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## JavaScript API
JavaScript calls all Rust functions that start with `init_` when the game is loaded by switching to play mode or the game is reloaded using `Ctrl + R`. This allows multiple entry po…
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There's a Debug() function in script, which purpose is to provide some arbitrary chosen information for diagnostic purposes.
The detailed description may be found in the manual:
https://adventuregam…
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Great that you added a way to call your own API in Laboratory
We (and probably many others) have a need to add headers for auth purposes. This can be done manually but it is very teadious to do eve…
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Checklist inspired by what we needed for #19551 on the backend
## API documentation
See https://github.com/fleetdm/fleet/pull/22315/files
- [x] Script linking on policy GET
- [x] Script link…
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It's mentioned in the readme that we may request samples if we want them but can't find them, so I'm curious about any samples using the Google Apps Script API. If there is a sample which uses that AP…
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### Describe the issue
In the docs, when new app is setup. I failed on the [typesafe api step](https://aws.github.io/aws-pdk/getting_started/your_first_aws_pdk_project.html#add-a-type-safe-api-to-you…
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As our ultimate goal is cool moddability, and not everything can be done with data mods (with nyan #734) we also need scripting support.
This consists of multiple parts that need to be done:
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TheJJ updated
7 years ago
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I would like everything to be proxied as [described in the docs](https://plausible.io/docs/proxy/introduction):
```
https:///js/script.js -> https://plausible.io/js/script.js
https:///api/event …
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!pip install astroquery
from astroquery.nasa_exoplanet_archive import NasaExoplanetArchive
!pip install spiceypy
import spiceypy as spice
!pip install pds4_tools
from pds4_tools import pds4_read
!pip …