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### Operating System
Linux
### Source of bug?
- [ ] Original M.A.X. v1.04
- [X] M.A.X. Port
### M.A.X. Port Version
46bf4fb
### M.A.X. and DOS or DOSBox Versions
_No response_
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[Assigntment](https://moodle.jamk.fi/mod/assign/view.php?id=628248)
Write group and individual [rertospectives](https://en.wikipedia.org/wiki/Retrospective#Software_development)
- [x] Group retros…
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## Severity:
SEV-4 | Minor issue
## Description:
A scene has some pretty elaborate animations, that work fine in preview but not on the deployed scene once converted to asset bundles
## Operating syst…
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I'm playing baldur's gate 1 through gemrb, vanilla GOG install + fixpack (plainab).
Version is ec6f1282354625d5146e73fb77210d676342d6c8 compiled from source on Ubuntu 23.04, SDL2/OpenGL.
I'm notic…
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When I added it to the project, the following error occurred
![image](https://user-images.githubusercontent.com/68679210/121327973-81f2d180-c946-11eb-835d-17e8b54af505.png)
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With wayland being the future and all major desktops shipping wayland by default now it seems like wayland support would be a pretty important feature to support. I'm not sure if you are interested i…
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Hi,
Love Animancer. I'm still new to Unity but it was pretty clear for me from the start that mechanim was going to be a PITA to scale. Glad I stumbled on your plugin.
I'm trying to figure out …
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To resolve #762, to then resolve #757, the primary goal of AGS needs to be defined. At the moment the position of any future development is not clear, and any change is potentially deemed to a move in…
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### Feature Proposal
As reportedin [SO - ChartJs, stepSize doesn't working for type 'day'](https://stackoverflow.com/questions/73605827/chartjs-stepsize-doesnt-working-for-type-day), the `stepSize` o…
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A suggestion but it might be better to have default weapon animations set in Weapon Type itself rather than setting weapon attack animations in character model prefab (which needs to be done per chara…