-
### Version/Branch of Dear ImGui:
Version Latest, Branch: SDL3 Renderer Multi viewport
### Back-ends:
imgui_impl_sdlrenderer3.cpp + imgui_impl_sdl3.cpp
### Compiler, OS:
Windows 11 + …
-
Ok, so one thing we'd like to do as SDL3 is getting closer is improve documentation.
Documentation is a never-ending job: it will never be complete and it can always improve, so we should probably …
-
Attached a first version of the italian catalog for SDL3
[sdl3_ITA.zip](https://github.com/AmigaPorts/SDL/files/14270099/sdl3_ITA.zip)
-
Common ```SDL_assert``` usage pattern is to check error codes like https://github.com/libsdl-org/SDL/blob/1ba99c53d48ec1f1f7c58b20326fc0c964ce5aa2/src/thread/pthread/SDL_sysmutex.c#L73-74:
```
const…
-
`SDL3` reached the first pre-release last week, and since it will certainly reach the production status before Kivy `3.0.0` reaches it, makes sense to start the migration process.
A few things need…
misl6 updated
5 months ago
-
I threw together a list of some obvious things by just looking at header filenames, but I'm sure there are things I missed.
https://wiki.libsdl.org/SDL3/NewFeatures
Things like the GPU API can…
-
macOS 14 and 15, monitor Apple Studio Display (5120 x 2880) and Apple Thunderbolt Display (2560 x 1440).
When the monitor is not using the full resolution but a scaled one, the system cursor and th…
-
Heyo!
Before I noodle a bit, then present my findings I wanted to get a vibe check.
With the recently merged GPU API there is now a very nice way to use the modern platform graphics APIs. No mo…
-
I'd like to turn `_sdl2.video.Window` into a public API in 2.4.0
Firstly, where should it live? I see two contenders.
- `pygame.display.Window`
- `pygame.window.Window` (like pygame.su…
-
This issue simply exists so I can remember to work on this for brux in the near future.
Renderers on initial completion should probably be:
- SDL2 + SDL2_gfx
- SDL3 + SDL GPU (allows for shaders)…