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### Describe the project you are working on
A 3D game where I'd like to have post-processing effects on the camera including inside of the editor.
### Describe the problem or limitation you are havi…
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The jellyfish shader has been absent from Garry's Mod for quite some time now, I'm not sure as to the specifics of it; though I've had to go to great lengths in order to get similar effects via refrac…
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### Intent
Allow per-sprite data (that are passed with each `Draw()` call) to be easily passed into effects -- without beginning new batches or needing to use `DrawUserIndexedPrimitive()`. The user…
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Hi,
I implemented a custom made shader in Unreal to try to improve the intensity measurements of the LiDAR sensor. I though that I could share this in case someone would take inspiration from it to…
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I have the code from the original PathEffects demo setup in Kotlin, when I run it with some basic LWJGL code on Windows everything renders fine, but when I run it on macOS it gives me this error each …
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is it possible to set a custom Noise as input? i know the Noise is Hard Coded into the the compute shader but is theres anyway to manipulate that? because i want to Do some changes like making it so h…
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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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## Description of Issue
Astral sorcery has it's own rendering pipeline, but it seems to be in conflict with the way optifine does things when shaders are involved (except for internal shaders). I s…
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The hyperspace animation (shown when teleporting) is broken. This is shown by reproducing the following bug: https://github.com/Unvanquished/Unvanquished/issues/2447
However you can see it briefly …
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Add the option to the QuadBatch class to use a matrix to perform color matrix operations at rendering with just one additional AGAL instruction.