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Given the following material:
```
```
Generating the OSL shader code yields this the following abbreviated code.
```
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I was hitting a bug where some code was passing EMPTY_STRING to the node creation function. This is meant to generate a name that is unique to this node.
However if I create most of my nodes withi…
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Since I don't want to support it forever. If someone has an "in" to the URP team, just tell them to take this code verbatim and officially support it.
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This shader would be amazing as a solution usable in shadergraph.
I am currently trying to create a custom master node that will do just that. However seeing as you are the creator (and also work o…
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### Describe the project you are working on
**VFX, Visual Shaders** _(e.g. Canvas, Spatial, Particles)._
### Describe the problem or limitation you are having in your project
Switching between **sh…
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I tried to port it to UE4 material. But failed for unknown reason.
Then I am thinking if it can work in the similar node editor: ShaderGraph in Unity.
But still not luck.
It looks like the image be…
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Needing to open up the project in 2022 and getting a lot of errors related OVR and Shadergraph. Is the porject compatible beyond 2021?
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see https://docs.unity3d.com/Packages/com.unity.shadergraph@10.7/manual/Dielectric-Specular-Node.html
**ASE has shader function "Dielectric Specular"**
however ASE master input block may need to …
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Right now we do all our shader compiling through vfxcompile.exe. It would be great if this was all done through resourcecompiler to help streamline things.
Here's a few considerations we need to ma…
xezno updated
3 weeks ago