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Hi!
`sed` in entry.sh replaces all `bot_quota_mode` with `bot_quota $CS2_BOT_QUOTA`.
I believe it could be fixed by changing regex here: https://github.com/joedwards32/CS2/blob/7de1841926f8da5e4…
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**Is your feature request related to a problem? Please describe.**
It would be really cool to have shadows and colored light from block lights in these shaders. The rooms would look much better with …
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### Game Name
Sekiro™: Shadows Die Twice
### Game code
CUSA13801
### Game version
01.00
### Used emulator's version (only released versions are acceptable)
0.3.0
### Current status
Nothing
#…
hgh32 updated
18 hours ago
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## User Reports
> I don't know if it's a known problem or fixed, but the shadows mismatch causes the face to look different
> I tried applying texfx to the face to try and mitigate the problem but i…
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I'd like to add support for "widthDp" and "heightDp" params
For that, I've tried the solution described in [this page](https://github.com/DeNA/android-modern-architecture-test-handson/blob/main/doc…
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**Describe the bug**
Hi,
We received a feature request from production to see if we can toggle "casts shadows" for USD geometries in the same way as native Maya geometries, since proxy render de…
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### Environment
Environment:
Second Life Release 7.1.11.10947335521 (64bit)
Release Notes
You are at 125.3, 148.1, 22.8 in Bug Island 2 located at simhost-05184521a8887a5b8.agni
SLURL: http:/…
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**Describe the bug**
Shadows are broken and a rectangle appears on the right side of the screen
**To Reproduce**
Play the dump
**Expected behavior**
Shadows to function and rectangle not pres…
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- [ ] Update the CZML reference doc and czml-writer project for model shadows https://github.com/AnalyticalGraphicsInc/cesium/pull/3856#discussion_r64990016
- [x] Globe depth debug view
- [x] Experime…
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While the strong shadows are needed in the dark style (so that you can actually see them on top of the dark gray background), they are too thick in light mode, as they create this very strong border-l…