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Currently to use some of Nvidia features such as flow and flex you have to build from source. Also no support has been added for any recent versions of Unreal. Maybe consider making an Nvidia Engine…
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I tried to add a custom thread pool provider for OpenEXR (using the internal `DefaultThreadPoolProvider` as reference) via `IlmThread::ThreadPool::globalThreadPool().setThreadProvider()`. It seems tha…
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```
By Mike:
Hey,
Below is a replacement for the patch I sent in before. It adds the
nosidefx/no_sidefx attribute flags, which prevent evaluation of side-effects in
themselves and any attributes the…
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I am trying to generate basecolor channel for this "Flowmap_River_Examplefile.hip" houdini sample tutorial by Andreas Glad.
I am using latest 'Games baker HDA' from github and my .tga files generate…
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It looks like diff.h/diff.cpp is full of depreciated files, that haven't been around since version 12 of the HDK. It's too the point that GEO_PolyInterface only gets mentioned once on the forums:
h…
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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It looks like when using `UsdImagingPiPrototypePropagatingSceneIndex`, pointinstancer prototypes now live under the original prototype location (whereas previously they lived under the pointinstancer)…
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Getting this error on Windows machine
```
C:\Users\ee\Desktop>python houdini_install.py -u ***** -p ***** -i "C:\Program Files\houdini"
Login on https://www.sidefx.com/login/ ...
Get last build …
Kif11 updated
3 years ago
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Hi SideFx team,
Currently, it's possible to create a material instance, change its parameters, and assign Houdini-generated textures as explained here [https://www.sidefx.com/docs/unreal/_materials…
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Hi, after following the instructions on how to install the GameDev tools, which I successfully did, when I try to open the .hip files I get a huge amount of errors as seen in the image attached.
W…