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### Feature description
When importing vector tiles that have custom fonts, the fonts are not imported from the glyphs
### Additional context
When importing vector tiles a warning is given if a…
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According to Godot documentation and the developer's twit, `VoxelGI` is not proper to dynamically generated geometry mesh in runtime (https://docs.godotengine.org/en/latest/classes/class_voxelgi.html,…
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According to [this blog post](https://morgan3d.github.io/articles/2019-04-01-ddgi/overview.html), we can repurpose the current light probes system to be dynamic, work in real time and at little expens…
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### Description
Simple loft expression return unexpected result.
The following snippet reproduce the issue
(loft
(ring 11 10)
(ring 9 8)
0 10
)
I think this used…
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TRI uses a number of motion planning tools, both external (public) and internal that we would like to make available in drake. These tools include:
- Sampling-based motion planners (constrained and…
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Is it possible to implement one of the following text rendering methods?
http://wdobbie.com/post/gpu-text-rendering-with-vector-textures
https://medium.com/@evanwallace/easy-scalable-text-render…
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I would like to use libfive to create a mesh using a signed distance function defined by Curv. But I can't use the existing libfive API, because I can't construct a tree. The available tree opcodes ar…
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Hi,
First I explain my problem.
I have a .png binary image.
![iminputblender](https://user-images.githubusercontent.com/26706347/41418948-2c81cba4-6ff1-11e8-9ef6-c18eb57d997e.png)
I would like…
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### LiquidBounce Branch
Nextgen
### LiquidBounce Build/Version
0.1.5 git-02de191
### Operating System
Windows 10
### Minecraft Version
1.20.4
### Describe the bug
Due to the font or encoding …
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**Describe the bug**
VoxelGeneratorScript does not work at all. I tried a lot of things, from using a noise, to only calling set_voxel to calling set_voxel_f and so. There are no way to make it work.…