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![d3d11 beliar shrine text](https://cloud.githubusercontent.com/assets/1922573/19690102/cfbdc9ec-9acf-11e6-8733-fc988c2ff44e.PNG)
Affected are things like Beliar shrines, corrupted Innos shrines, D…
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As I'm looking into #4196, one thing I notice is that the following settings exist on both `viewer.scene.skyAtmosphere` (for the sky) and `viewer.scene.globe` (for ground and fog for terrain):
* `a…
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When enabling the shader with ReShade, either the display driver (causing the game window not to draw anymore) or the game crashes (hangs indefinitely).
Game is CSGO which uses DX9.
OS is Windows …
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Great work! Is it possible to get some sort of skybox support with this atmospheric scattering effect?
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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
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**Describe the bug**
After adding the Sky Atmosphere component to an entity, and viewing the planet from afar, visual glitches on the surface of the atmosphere can be observed. These glitches do not …
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Hey,
With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .
And our current project is making heavy use …
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We currently have fixed sky surface brightness lookup tables for "dark", "grey" and "bright" conditions. This feature request is to synthesize a more realistic sky based on the observing conditions, …
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### Describe the project you are working on
A flight sim
### Describe the problem or limitation you are having in your project
It's hard to properly get my custom atmosphere shader to interact wi…
Dimev updated
2 years ago
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…