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We need to check whenever our PR or master branch has updated strings.
So we need to check it.
Maybe something like this:
- Run `dart slang`
- Check if there are changes in the `strings.dart`
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Hi,
First off, thanks for providing a shader playground.
I was hoping that this could be supported, where all push constants are grouped together into a single constant block
```hlsl
// Somehow…
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This works:
```hlsl
[shader("vertex")]
FragIn_1uv vs_1uv(
[[vk::push_constant]] uniform Transform transform,
in VertIn_1uv in)
```
And I would therefore _expect_ this to also work:
…
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**Is your feature request related to a problem? Please describe.**
We are interested in optimizing AST with other graph-based approaches and convert it back to system verilog/verilog module files for…
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I was implementing translations using a csv, with the following information:
```
key,pt-BR,(comment),en,es,fr,de,it,zh,ja
title(map).homePage,Página Principal,,,,,,,,
title(map).settings,Con…
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Upstream issue https://github.com/shader-slang/slang/issues/5351. You can see the problematic spirv includes a `%5 = OpTypeStruct` which is an OpTypeStruct with no arguments. This causes nvidia's driv…
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Hello,
I just download your shaders and extract hari folder in
/home/legluondunet/.config/retroarch/shaders/shaders_slang/
but when I apply one of the shaders, my screen is all black, no error me…
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Currently, we can build slang for macOS. in the VulkanSDK for Apple we ship shader toolchains for both macOS and iOS. The command line tools are macOS only, but the shader libraries are made available…
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It would be great to have a simple example on how to load and apply a SLANG shader (for example a CRT emulation) to a DIV/CANVAS in HTML5.
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Figure out how to reduce our stdlib to not include decls not needed for webgpu so the total binary size is small, targetting