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We are accepting issues and we want your [feedback](../README.md#give-us-feedback).
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## Description
Some replication conditions do not always match native behaviour.
## Expected behav…
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We are accepting issues and we want your [feedback](../README.md#give-us-feedback).
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## Description
Currently on server worker BeginPlay() gets called only on WorldSettings actor for the…
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So that we can migrate our apps to privately hosted servers.
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We are accepting issues and we want your [feedback](../README.md#give-us-feedback).
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## Issue
As of release 0.6.0, you may get the following type of error when running a cloud deployment:
…
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This results in a failure to spawn or simulate. When using the editor if you Play - Stop - Play in quick succession you can sometimes fail to launch correctly.
Fixed in `master` will be rolled out …
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**Issue**
Client connections will be closed by the ServerWorker when using Blueprint or C++ breakpoints during play-in-editor sessions due to connection heartbeating. This will cause all entities r…
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## Description
Actors which have their dormancy set to `DORM_Initial` won't be deleted on observing clients if they don't have their network relevancy flushed before being deleted.
## Expected beh…
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## Description
Clients that connect to a deployment after a Startup Actor has been deleted will miss the delete entity operation, so the Actor will persist locally.
## Workaround
Set bNetLoadOnCl…
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## Description
When a client switches pawn possession, server and/or client RPCs can get indefinitely queued, sometimes resulting in a client soft-lock.
## Internal ticket
[UNR-1816](https://impr…
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#### Description
During development, to test/profile a managed worker, we sometimes need to manually run the worker outside of SpatialOS runtime. To stop a managed worker from being auto startup, we …