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Inside the metal class, the color of the reflected ray is attenuated by the constant albedo attribute.
`attenuation = albedo;`
This is an rather inprecise approximation for metal reflections at gra…
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![photo_2022-11-16_21-37-07](https://user-images.githubusercontent.com/24254286/202325403-bb097f7e-a04d-4e2c-9d43-cc16d0429ede.jpg)
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### Description
My model, the wall can be snapped as the character jumps and moves forward, the capsule model.
What I know:
In the process of my testing, I think it is not the code reason, it m…
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Hi!
Did you by any chance implement support for spheres of different sizes?
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Currently colliders are in a weird state. They work, but they are only implemented for bounding boxes, but also support full convex meshes. Similarly, in the code they're in a bit of a limbo spot. Thi…
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The "hitbox" for resizing class objects on a patch is placed in a weird spot. It makes it very finnicky to resize elements. Also I think that it doesn't always register even if you hover on the right …
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I installed the latest test version of Smokeview from the nightly builds for Windows. The green spheres that indicate the location of sensors has reverted back to the default yellow cubes. I'm not sur…
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I build the docker then docker run into the container, but:
vglrun /opt/VirtualGL/bin/glxinfo
Error: unable to open display
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Forgotten Sage suggests taking a look at PF Sphere of Power, as Academy/Kit Upgrades:
http://spheresofpower.wikidot.com/
In particular
> Alchemy sphere, adds some mundane healing, some ways to …
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Hi,
Thank you so much for your wonderful work, really appreciate it! They are really easy to use. However, I did encounter some problems when trying to calculate the rotation R in SO(3) between two r…