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Performance Improvement:
Currently only the main thread is used for all computation tasks.
Parallelization / Unity Job System / Entity Component System / DOTS / Burst Compiler could be utilized to…
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Hi,
I have a Spine animation that renders correctly in the Spine editor and in the spine-ts player, but when using pixi-spine there is a mask that does not apply correctly - it does not clip some d…
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When I set `transparent: true` or `backgroundAlpha: 0` in `new Application` my spine animation appears black border.
![image](https://user-images.githubusercontent.com/38022362/215051469-25f7d284-12…
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Spine animation sometimes turn black
here is my code:
```js
function initPixi() {
let app
try {
app = new window.PIXI.Application({
transparent: true,
width: 75…
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### سه نوع انیمیشن داخل بازی داریم:
* پیشفرض یونیتی
* مدل spine
* مدل sprite sheet
#### برای اضافه کردن یک دسته کامل انیمیشن (walk, run, attack, idle) میتوان از هر کدام از بالا استفاده کرد و مشکلی…
m-nt updated
6 months ago
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- ‘setAnimation ’causes a lot of memory request calls
AnimationState::computeHold will result in a call to _propertyIDs.addAll(), which will result in a large number of Entry objects being crea…
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First, thanks for all the great work here!
It seems that performing the following sequence of events will cause a spine animation not to play the second time:
1. add a spine object to the stage
…
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### Description
If you set image_speed to 0 to stop a spine sprite from animating, and the frame it stops on was reached via a stepped curve, it will show the previous frame instead of the frame the …
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![스크린샷 2024-04-19 13 12 34](https://github.com/pixijs/spine-v8/assets/72899599/8f1078ff-7ffb-4b66-bc57-9fda15330a8b)
pixi
![스크린샷 2024-04-19 13 12 45](https://github.com/pixijs/spine-v8/a…
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### Is your feature request related to a problem?
Currently, it is not possible to draw other game objects or sprites between the different parts of a character designed in Spine.
![skeleton-rende…