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Game AI Pro
https://ift.tt/1oAx52B
About 0 Minutes
All book chapters are free to download.
Enjoy!
-Steve Rabin, Series Editor
The third volume in the Game AI Pro book series (publish…
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This would be handy for alot of peripherals and devices from flightsticks, gamepads, joysticks. Also having some sort of library or api support would allow people to build out extra devices and such f…
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Great work! But there are some design decisions which hamper end-user usability, notably:
### Hardcoded node paths in scripts which define rigid scene structures and have no configuration warning w…
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There are more behaviors out there and they could prove useful for certain games. They should be their own issues, but they are gathered here for discussion and as a central location for now.
Some …
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## Bug report
Not sure if this is a bug, but the behavior is surely puzzling, so I think it's worth reporting. I found that, for certain values of `cost_scaling_factor` parameter (I saw with 4.…
corot updated
4 months ago
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`2014-01-07 06:30`
This post deals with OOP and Lua, and since Lua has no OOP built-in by default I'll make use of a library. [kikito](https://github.com/kikito) has a [great OOP library](https://g…
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As some may know my personal design concept for DAWN is that it should be able to drop into a large network to help reduce the overall number of devices required, power use, user annoyance, etc. By "…
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Many mentors complain that they can't upload videos because they're kept uploading forever
From Fredy Lopez in program 36342
[1528991960699_logs.zip](https://github.com/wizbots/labtab/files/211…
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`2014-08-17 03:46`
This tutorial features a full implementation of behavior for an enemy using behavior trees. The previous part went over the basics of behavior trees as well as their implementati…
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Situation is as follows
* login to LabTab;
* click to add video;
* capture video and fill in the fields;
* click submit to create video;
* click logout from the labtab;
* login again;
…