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tessarakkt
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godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
MIT License
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Ocean noise
#22
gb-grasshopper
opened
3 months ago
0
Update to work with double precision build of Godot
#21
csimpson88
opened
7 months ago
0
Add underwater post processing
#20
QuinnLeavitt
opened
8 months ago
0
Underwater particles clump up into stringy lines near the surface of the water
#19
QuinnLeavitt
opened
8 months ago
0
Make wave generation parameters available to other shaders
#18
QuinnLeavitt
opened
8 months ago
1
Planetary curve
#17
slakibk
opened
8 months ago
2
question: Generation of water surface only at height y = 0?
#16
slakibk
opened
8 months ago
1
The speed of the MotorRectangle is very small
#15
slakibk
closed
9 months ago
2
Ocean3D as a tool script (and OceanSurface3D components for rendering options)
#14
Tattomoosa
opened
9 months ago
4
BuoyancyBody3D/BuoyancyProbe3D usability tweaks
#13
Tattomoosa
closed
9 months ago
2
Use Terrain3D
#12
lw64
opened
9 months ago
0
Improve Plugin End-User Ergonomics
#11
Tattomoosa
opened
9 months ago
5
Heavy buoyancy jitter
#10
lw64
opened
9 months ago
7
better performance of mesh/lods
#9
lw64
opened
9 months ago
4
Key bindings does not work
#7
maliyshock
closed
10 months ago
3
Ocean only renders in global +X/+Z quadrant direction, centered on camera, when using RADV Vulkan drivers on Linux
#6
tessarakkt
closed
1 year ago
4
Window hangs when closed via the windows close button; the stop button in the editor works immediately
#3
tessarakkt
closed
1 year ago
1
wave direction error
#1
toudart
closed
1 year ago
4