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Hi Sponk! :D
Is there an easy way to make a emit-texture glowing over the edge of the actual mesh?
I need this for aesthetic reasons, for example for highlighting candlelights, flames, lava, magical…
ghost updated
9 years ago
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A helper for creating cube maps, sphere environment maps, and parabolic environment maps with render-to-texture. It shipped in the legacy D3DX9 library.
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Hey, i found this tool very helpful and it's amazing.
However, I'm not Windows user and this does not work out of the box.
The thing that need changing is abandoning backslashes (\\) in favor of sla…
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Most texture animations have been added and work, but a couple of issues still remain:
- [ ] `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does d…
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Currently we just use a wide spot light shadow for point lights. However, proper 6-ways point light shadows will help complete our current shadowing implementation.
Sample / tutorial implementation…
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There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.
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### Tested versions
4.3.stable
### System information
Windows 11 - 4.3.stable.official Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
### Issue de…
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After having done the tremulous legacy map pack, I did a huge revamp of Arachnid2:
- almost complete retexturing with similar textures
- almost complete redo of the lighting using light-emitting s…
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This is from the plane rotations example:
`model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture`
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Hello, I have a problem when porting the map to blender, objects do not have textures. The problem is that the textures are not attached to the models.
p.s. I tried different maps and they were all w…