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Happy Lantern Festival!
A model may consist of multiple parts,I suggest that you traverse all model IDs and add.
` for (let i = 0; i
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## Description
Hi there, I am trying to create a collision effect using [`.shapecast`](https://github.com/gkjohnson/three-mesh-bvh#shapecast) to prevent objects to phase through each other. So far I …
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Implementing boolean operations - also known as Constructive Solid Geometry - is a common need in 3D applications.
Some library for doing this in Three.js called `CSG` has been floating around for …
ixxie updated
7 months ago
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I like to test this on linux and tried to build it on linux.
To get it build i need to move
"@types/archiver": "^5.3.1",
"@types/lodash": "^4.14.191",
"@types/sharp": "^0.31.1",
…
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Chrome team is shipping WebGPU support in 113 release.
I'm curious to find out about your plans on WebGPU and if this release has any significant impact on the project. Is [three-gpu-pathtracer](h…
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Sharing the list of items I plan to work on before making the repo public:
- [x] Improve Performance
- [X] Reduce the number of iterations over the Octrees during CSG operations
- [X] Check o…
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when i import from three-mesh-bvh, there is a syntex error: "export * as BVHShaderGLSL from './gpu/BVHShaderGLSL.js';" this statement is not standard.
The log is as follows:
Module parse faile…
em3ai updated
1 month ago
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## Description
Hi there I was making collision system in `three.js` using boundingBox and it turns out that the collision works great with the limitation that all the collide-able objects should be a…
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### Describe the project you are working on
Godot Navigation
### Describe the problem or limitation you are having in your project
Today, Godot drops everything into a single aggregate mesh and per…
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Related to #463