-
I need create large terraind so i decided to create own voxel stream. But looks like out_buffer.set_voxel() does not care about first parameter as float. So when i put 0.5 or 1.0 as first parameter, h…
-
One useful feature to have would be support for voxels that are transparent, translucent, etc. So, I'm creating an issue report for it.
In the context of implementing the geometry generation, it w…
-
AO radius would be dependent on voxel size and world size to get desired results. There should not be much raymarching steps. There should be checkbox on voxel world to disable or enable feature with …
-
![image](https://user-images.githubusercontent.com/46406204/121844857-47de5280-cced-11eb-9462-935696c19458.png)
That's if I don't have steram, generator is VoxelGeneratorScript
And if I add any …
-
If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
-
I tried to modify the material properties of the LOD terrain when already some terrain had been generated, but noticed that my changes only worked for the new terrain (and even in that case only parti…
-
cannot for the life of me understand the difference between these two images or why one works but the other doesn't.
Doesn't work: ![ant5](https://github.com/Zylann/godot_voxel/assets/34747389/414390…
-
I know this is planned, but I have an idea on how to do this that I like to share, although I haven't managed to implement it myself.
A cheap trick I found to work with marching cubes is skirts.
I…
Dimev updated
11 months ago
-
Unlike Godot's default physics server, which gets wrapped in [`PhysicsServer3DWrapMT`](https://github.com/godotengine/godot/blob/master/servers/physics_server_3d_wrap_mt.h) to buffer and flush command…
mihe updated
2 months ago
-
Hi SynthMorph developers,
Thank you for the fantastic job you've been doing. SynthMorph is seriously impressive, I've been playing with it a bit and everything went smooth when I'm applying the `a…