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Allow Warriors to have separate WarriorRanges.
For example, WarriorDragon can have a Range for attacking flying Warriors, and a different Range for attacking ground Warriors. (The Dragon would not b…
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Animation triggers every time the loading progress changes. Which leads to situations like in the attached video:
https://github.com/Kamel-Media/Kamel/assets/61359788/4a5373e5-3e08-40aa-bd6d-a8ae24…
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### Are you following the right branch?
- [X] My Nixpkgs and Home Manager versions are in sync
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Issue …
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### Tested versions
Godot 4.3, 4.2.2, 4.2.1
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce GTX 1060 6GB - Intel(R) Core(TM) i5-10400 CPU…
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As a developer, I want to be able to Trigger functionality in AnimHost from Blender, so I can trigger generation of animation, transmission etc.
Acceptance criteria:
- [x] Implement RPC call sending…
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Hi,
more of a feature request / question -- and your main plan forward is much more important than this.
I was just wondering if it would be possible to trigger animations via some kind of programma…
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In https://github.com/w3c/csswg-drafts/issues/4354#issuecomment-824929221 @JayGeorge wrote:
> Would it be possible only to trigger scroll-based animations once?
>
> This is an option in the scrol…
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Even though it's impossible to mine blocks, an animation will still be triggered.
https://github.com/bglandolt/bettercombat/assets/130232431/5424f585-0345-44dc-bbbd-6a40c723cb9b
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### Description
I am using the react-native navigation for navigating between the screens.
both drawer navigation and bottom navigation are being used:
```
"@react-navigation/bottom-tabs":…
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### Describe the bug
Accordion and Fieldset components seem to be choppy during expand triggers. Collapsing is smooth.
This can be reproduced in Fieldset component on the prime ng website.
https:…