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I have followed the instructions in this [doc](https://github.com/Oculus-VR/homebrew-repo/blob/main/meta-xr-simulator.md) to install and set up the simulator. But it's weird that the controller and ha…
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## Describe the bug
I tried the Hand Interaction Example in MRTK3 with Meta Quest 3 and the passthrough doesn't work. I see the skybox in background. I tried to change the A value of the camera Bac…
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When using the XRPushButton from within a parent gameobject that moves the button seems unresponsive. This is because in the OnStart function m_BaseButtonPosition is set, so the hover logic is basing …
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Hello Everyone,
Attached is a Screenshot below, I am getting this error continuously.
Unity Version - 2022.3.2f1
Xcode Version - 15.3
ArCore Extensions Version - 1.42.0
Cesium Version - 1.9.…
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if the events have already happened....
i'm unable to get this working...
```
static uint controller_state_size = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(Unity.XR.OpenVR.AP…
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Node using Hand pose asset file or shape asset file and recognize hand gestures.
Implement on another repository.
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This package is fantastic, it would be great if it could support **Stereo-QuadBuffer** for _Active Stereoscopic System_ (Cave, Virtual Wall, etc). Unfortunately **Unity** has removed support for _Ste…
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I can't seem to get the demo scene working with the latest Unity XR package (Unity 2019.4, XR plugin management version 3.2.16)
I noticed that The method:
`UnityEngine.XR.InputTracking.GetLocalPosi…
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Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
fwild updated
2 weeks ago
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I woke up today and am finding all my Unity XR Rigs start below the floor and way off their target location. I have many XR Rigs that I use and they are all exhibiting the same issue despite them all…