-
Upon using URP, the MRTK Standard shader will prevent the app from compiling. This error is thrown:
Shader error in 'Mixed Reality Toolkit/Standard': Non system-generated input signature parameter …
-
This is the current state of things.
This is a placeholder post.
[![IMAGE ALT TEXT HERE](http://img.youtube.com/vi/VhWGQCzAtl8/0.jpg)](http://www.youtube.com/watch?v=VhWGQCzAtl8)
https://www.youtub…
-
I have downloaded fresh install of Unity 2022.3.17f1. Created Unity Projects using multiple Unity templates as the starting base then brought the Meta XR All-in-One SDK into all of them along with git…
-
Dear Stereolabs-team,
comming from Unity and switched over to UE i was wondering if this plugin also supports the VR/AR mode like in Unity?
Thank you very much!
-
```
EGL major/minor: 1.4
EGL version: 1.4 Android META-EGL
EGL vendor: Android
EGL extensions: EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_native_client_buffer EGL_ANDROID_presentation_t…
-
Hey. I've tried everything but I'm still stuck with a black screen in windows with the pre-built binaries.
I have made sure to have my settings.json file within the c/user/Formula-Student-Driverle…
-
### Time line
- [Maxwell's demon: Does life violate the 2nd law of thermodynamics? | Neil Gershenfeld and Lex Fridman](https://www.youtube.com/embed/eS0JXViv0cU?start=81&end=281&version=3), start=81&…
-
> It demonstrates how to access and utilize real-time camera feed (passthrough), depth information, and mesh data to create AR experiences in the Unreal Engine environment for Oculus Quest 3.
Thank…
-
Hello. I'm trying to access the camera frames on a HTC Vive Pro but the images I get using the function `GetVideoStreamFrameBuffer`
with the `VRTrackedCameraFrameType_Undistorted` appear to be really…
-
Hey @Ayushanbhore,
just tested the app on my Meta Quest 3 and i'm having an issue -> The app crash at launch
I don't know if the app work only for Quest Pro
Did you try it on Quest 3 ?