-
```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
## Weekly Notebook Entry — Week [1]
### Overview
- **Week Span:** `[1/14/24]` to `[1/20/24]`
### Tasks for This Week
List your specific objectives for this week, including learning targets and…
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In VisualWorks, there are namespaces, which allows one to create classes with generic names such as `Agent`, `Model`, etc. In Pharo, we need to prefix classes to avoid collision: `CMAgent`, `CMECECMod…
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```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
So far I managed to make the client side work for ppc 32 and that could help other ports. Still some issues.
First of all R_LoadLump (tr_bsp.c) crashes when called.
My "fix" is right at the begi…
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Obtain peak yield data from UC Reserve sites across CA and compare to NDVI, EVI, NIRv. Create 'modeled' peak productivity from relationships and use that instead of vegetation indices in analyses?
eoway updated
5 years ago
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```mermaid
mindmap
Blue carbon
Sea grasses
Mangoreves
Salt marshes
Vegetation grows on them
Measurement of carbon capturing
Tidal water flooding over, run off…
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```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…
-
```
An mode in editor where you can paint textures (on terrain).
Those textures could then be used for
- vegetation density (global, eg. make oasis with trees on desert)
- vegetation layers density (f…