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The intent of this project was to use it in yt. I think now is a good time to open some dialogue on what else still needs to occur for this to happen.
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godot voxel has: «**Physics based collision** and raycast support» (raycast will be analyzed later)
The basics about [volume rendering](https://www.volume-gfx.com/volume-rendering/introduction/): «…
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Hi @npruehs!
Been a little while, hope you're well :)
I've been attempting to implement the complete fog of war functionality, with the last step being the line of sight feature. On the demo pro…
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Hi!
So after solving [this issue](https://github.com/AustinDeric/yak/issues/18), I was able to run all the launch files/ nodes and started to analyze the Kinect fusion process. However, I am not a…
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A way to adjust some of the game's features.
The user should be able to adjust volume here. They should also be able to turn on or off the game's shaders:
- Pixelation
- Chromatic aberration
…
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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…
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Currently all chunks within the volume defined by the ViewDistance and centered on the player are scheduled for loading and are eventually loaded. Within the volume however a number of chunks might be…
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**Acid Fog**
- 4th level Mage Spell
- As Fog Cloud, but does 2d8 points of acid damage/round
**Blade of Chaos**
- As Faerie Sword but wild magic surge on hit (wild magic) See p338
**Cantrip C…
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Hi @lwwilson1 --
Could you please help @intendo and me with a performance issue in BEM? The details follow.
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From the output below you can see that the bem-pKa test (15) that wa…
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recently I study the medical 3D brower,I'm excited to find out your project,when the client receive the message,after reading the bufferData,I want to know what are some simply funcitons to construct…
suoni updated
6 years ago