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spherical-volume-rendering
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svr-algorithm
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Remove constexpr due to unhappy GCC.
#212
cgyurgyik
closed
3 years ago
0
Remove constexpr because of unhappy GCC.
#211
cgyurgyik
closed
3 years ago
0
Add constexpr to UnitVec.
#210
cgyurgyik
closed
3 years ago
0
Fix name of SVR test.
#209
cgyurgyik
closed
3 years ago
0
Const correctness for SphericalVoxelGrid, some other small additions to the walking algorithm.
#208
cgyurgyik
closed
3 years ago
2
Clarification on azimuthal and polar angle bounds
#207
matthewturk
opened
3 years ago
6
attempt to add enter_t exit_t to Voxels and fix some bounds logic
#206
matthewturk
closed
3 years ago
0
Difference in behavior when num_polar_sections != num_azimuthal_sections
#205
matthewturk
opened
3 years ago
3
AMR rendering issues
#204
matthewturk
opened
3 years ago
3
Transferring the SVR function to yt
#203
cgyurgyik
opened
4 years ago
12
Update C++ traversal for bounded sphere
#202
ak-2485
closed
3 years ago
2
[WIP] Add sampler function.
#201
cgyurgyik
closed
3 years ago
0
Corner case tests
#200
cgyurgyik
opened
4 years ago
0
Unitize time, ray direction. Add CI tests for when ray is within the sphere.
#199
cgyurgyik
closed
4 years ago
1
const & for SphericalVoxel in printVoxelInformation().
#198
cgyurgyik
closed
4 years ago
0
Use const & for SphericalVoxel.
#197
cgyurgyik
closed
4 years ago
0
Remove unnecessary floating point comparison in radial initialization.
#196
cgyurgyik
closed
4 years ago
0
Fix bug in CI tests comparing a bool with float.
#195
cgyurgyik
closed
4 years ago
0
Fix bug where a boolean should be a double, remove template.
#194
cgyurgyik
closed
4 years ago
0
Randomize major axis used in random input CI test.
#193
cgyurgyik
closed
4 years ago
0
Fix circleci, Attempt to ignore cythonized code in coverage.
#192
cgyurgyik
closed
4 years ago
0
Update binary names, documentation for name change to snake case.
#191
cgyurgyik
closed
4 years ago
0
Change to snake case for test files.
#190
cgyurgyik
closed
4 years ago
0
Code cleanup.
#189
cgyurgyik
closed
4 years ago
0
Documentation, static_cast to avoid implicit cast
#188
cgyurgyik
closed
4 years ago
0
Add random ray placement tests. Cleanup CI tests.
#187
cgyurgyik
closed
4 years ago
0
Strengthen the requirements of the radial check.
#186
cgyurgyik
closed
4 years ago
0
Add fail statement in the case of voxel check failure
#185
cgyurgyik
closed
4 years ago
0
Update benchmarks with more better CPU. Lower number of rays for larger spherical grids.
#184
cgyurgyik
closed
4 years ago
0
Add more CI tests, verify general angular voxel ordering and bounds.
#183
cgyurgyik
closed
4 years ago
0
Add more integrated tests.
#182
cgyurgyik
closed
4 years ago
0
Add more checks within the CI test.
#181
cgyurgyik
closed
4 years ago
0
Fix .circleci missing quotation.
#180
cgyurgyik
closed
4 years ago
0
Add large CI tests.
#179
cgyurgyik
closed
4 years ago
0
Add back some of the fp calculations.
#178
cgyurgyik
closed
4 years ago
0
Remove floating point comparisons where close cases are unlikely.
#177
cgyurgyik
closed
4 years ago
0
Optimize radial voxel initialization for the common case; add more tests.
#176
cgyurgyik
closed
4 years ago
0
Remove print statement.
#175
cgyurgyik
closed
4 years ago
0
Add --coverage for gcov for CI.
#174
cgyurgyik
closed
4 years ago
0
Add tests for no ray entrance (tangential hit), many rays in X, Y planes.
#173
cgyurgyik
closed
4 years ago
0
codecov attempt #1
#172
cgyurgyik
closed
4 years ago
0
Fix linker error, begin codecoverage.
#171
cgyurgyik
closed
4 years ago
0
Optimizing the angular hits
#170
cgyurgyik
opened
4 years ago
0
Optimize & simplify radialHit(), add test for radial voxel 0 and sphere not at origin.
#169
cgyurgyik
closed
4 years ago
0
Fix double tap tangential hit bug, update variable names.
#168
cgyurgyik
closed
4 years ago
0
Tangential hit, intersection of the same voxel twice.
#167
cgyurgyik
closed
4 years ago
0
Code clangy tidy.
#166
cgyurgyik
closed
4 years ago
0
Create x
#165
cgyurgyik
closed
4 years ago
0
Sectored sphere: quarter hemisphere traversal.
#164
cgyurgyik
opened
4 years ago
5
Inside sphere corner case tests
#163
cgyurgyik
closed
4 years ago
0
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