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spherical-volume-rendering
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svr-algorithm
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Cleanup, boolean logic simplification.
#162
cgyurgyik
closed
4 years ago
0
Fix Tangential Hit Bug, Update sectored sphere implementation.
#161
cgyurgyik
closed
4 years ago
0
Update initAngularVoxelID() documentation.
#160
cgyurgyik
closed
4 years ago
0
Attempt #1 to fix GNU error.
#159
cgyurgyik
closed
4 years ago
0
Change angular -> polar in cpp code.
#158
cgyurgyik
closed
4 years ago
0
updated angular_init for traversing sections of sphere
#157
ak-2485
closed
4 years ago
0
Implementation of sectored traversal, transition from angular -> polar
#156
cgyurgyik
closed
4 years ago
1
Update CMake to fetch google clones.
#155
cgyurgyik
closed
4 years ago
0
Update documentation.
#154
cgyurgyik
closed
4 years ago
0
Update name to walkSphericalVolume.
#153
cgyurgyik
closed
4 years ago
0
Update dependencies.
#152
cgyurgyik
closed
4 years ago
0
Cleanup.
#151
cgyurgyik
closed
4 years ago
0
Add commands necessary to run tests, benchmarks.
#150
cgyurgyik
closed
4 years ago
0
Refactoring benchmarks.
#149
cgyurgyik
closed
4 years ago
0
Refactoring of names.
#148
cgyurgyik
closed
4 years ago
0
Fixed initialize bug for t_being neq 0; moved initialization into separate functions.
#147
ak-2485
closed
4 years ago
1
Tangential Hit Bug - No Progress
#146
cgyurgyik
closed
4 years ago
4
Floating Point Limitations
#145
cgyurgyik
closed
4 years ago
0
Fix ray origin inside sphere, other corner cases.
#144
cgyurgyik
closed
4 years ago
1
Add corner case tests for when the ray originates inside the sphere, address orthographic case.
#143
cgyurgyik
closed
4 years ago
0
Add trivial struct return for generalizedPlaneHit.
#142
cgyurgyik
closed
4 years ago
0
Reduce radialHit() calculations.
#141
cgyurgyik
closed
4 years ago
0
add test where ray begins in the sphere + end in sphere
#140
nukenukenukelol
closed
3 years ago
6
Add deltaRadiiSquared to reduce no ray hit FOP count.
#139
cgyurgyik
closed
4 years ago
0
Create algorithm template for CalculateVoxelID() to avoid returning a dummy value with adjacent_find.
#138
cgyurgyik
closed
4 years ago
0
Remove last raw loop.
#137
cgyurgyik
closed
4 years ago
0
Pre-initialize deltaRadii calculations.
#136
cgyurgyik
closed
4 years ago
0
Remove need of std::vector in radialHit(), only use ABS_EPSILON to determine FP equality.
#135
cgyurgyik
closed
4 years ago
0
Reduce floating point calculations in angular, azimuthal hit.
#134
cgyurgyik
closed
4 years ago
0
Remove constexpr's since some compilers are unhappy.
#133
cgyurgyik
closed
4 years ago
0
Try to get around g++ complaint about initializer.
#132
cgyurgyik
closed
4 years ago
0
Simplify radialHit() logic.
#131
cgyurgyik
closed
4 years ago
1
Fix first traversal conditional, update tests, remove rStepViolation
#130
ak-2485
closed
4 years ago
0
Add .circleci/config.yml
#129
cgyurgyik
closed
4 years ago
0
Implement #126 tests in cpp, cython.
#128
cgyurgyik
closed
4 years ago
0
Optimize initializeVoxelBoundarySegments() for orthographic case.
#127
cgyurgyik
closed
4 years ago
2
add test cases
#126
nukenukenukelol
closed
4 years ago
0
Orthographic ray trace benchmark.
#125
cgyurgyik
closed
4 years ago
1
Add documentation to benchmarks.
#124
cgyurgyik
closed
4 years ago
0
Performance bottleneck with equality.
#123
cgyurgyik
closed
4 years ago
3
Reduce std::cos, std::sin calls in SphericalVoxelGrid
#122
cgyurgyik
closed
4 years ago
1
Lazy azimuthal trig value resize.
#121
cgyurgyik
closed
4 years ago
0
Remove Redundant Conditionals
#120
ak-2485
closed
4 years ago
1
Remove raw for loops.
#119
cgyurgyik
closed
4 years ago
1
Revert back to std::max, std::min
#118
cgyurgyik
closed
4 years ago
0
Update Cmake compiler args.
#117
cgyurgyik
closed
4 years ago
0
Update compiler args, clean up.
#116
cgyurgyik
closed
4 years ago
0
Use lowercase names.
#115
cgyurgyik
closed
4 years ago
0
Add -O3 optimization compiler arg, code clean up.
#114
cgyurgyik
closed
4 years ago
0
Update Cython code to include namespace.
#113
cgyurgyik
closed
4 years ago
0
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