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From a little past experience I had with this along with a friend, we discovered that this add-on only works on PC, if the avatar using this feature wasn't previously worn by users.
It works fine …
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**Describe the bug**
Enabling OSC freezes my avatar in place for non-local players.
**To Reproduce**
Steps to reproduce the behavior:
1. Enable OSC via the Action Menu.
**Expected behavior**
…
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Hi,
I was wondering how feasible it would be to add a Bounds option to Spring Bone Collider Groups. Currently they only keep things outside of the radius. However, it can be useful to keep things i…
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We are getting several requests regarding how to upload Files. Right now I would say File API is the most complex part of the publicly documented API.
Each "File" is an abstract object containing "…
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# Issue
I want to use your awesome tool in a personal Unity app I am building for testing VRChat avatars. But I can't because almost all of the classes you wrote are in the Editor folder so aren't …
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## Is your feature request related to a problem? Please describe.
Many avatars don't have finger proportions matching human hand proportions. Because of this the digits often poke out of the back of …
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*What's the idea?**
I would like to be able to list all parameters on my avatar, not ones I modify or have saved only. The use case for this is both sparse and wide, depending on the person. Personal…
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I have original avatar package and tested it works good.
The avatar uses Boolean paramater for Trigger (in the menu)
The Animator looks [ IDLE ] [ ANIMATION STATE]. It uses only 1 animation, and th…
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*What's the idea?**
Basically, similar to VelocityX/VelocityY/VelocityZ parameters, I would like to be able to read PositionX/PositionY/PositionZ parameters.
Using the [world space constraint](ht…
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## Is your feature request related to a problem? Please describe.
most related issue is #1536 i think.
## Describe the solution you'd like
In some of shaders like uts2 supports matcap with matcap…