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The purpose of this issue is purely informative and should serve clarification about recurring questions whether ACO will support certain features in future.
- **Supported hardware:**
- [x] GFX6 …
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### Description
Anywhere between 10min to an hour into playing a game of Dota, the frames begin to feel sluggish. It feels like I'm playing with 40-80 fps despite the frame graph showing 100+. This i…
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I believe I've discovered the source of the SteamVR Vulkan specific compositor woes on linux using the Monado source code and a little induction.
The persistent vision splitting that pops up at low…
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## Part 1: removing the ShaderModel version for SPIR-V
DirectX uses ShaderModel to determine some level of hardware support. But there is no clear rule to match ShaderModel to Vulkan/SPIR-V version…
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Today saw the release of `VK_EXT_shader_tile_image`. This provides a new way for fragment shaders to access tile memory without all the formality of subpasses. It's a great step forward, but there's s…
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Double precision floats (IEEE-754 binary64) are useful for various applications. Although often slower than 32-bit single precision floats, they are supported by many desktop GPUs as well as some mobi…
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kvark updated
5 years ago
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There exist a number of devices whose OpenGLES drivers do not support SSBOs or image uniforms in vertex and fragment stages.
The current Compatibility mode proposal states that the maxStorageBuffe…
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- [ ] Matrix type support
- [x] Matrix type declaration
- [x] Matrix types in Uniform Buffers
- [ ] Generalise to all structs containing matrices
- [ ] Matrix constants
- [ ] Array typ…
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This ticket is to track ideas/known solutions to GPU-driven.
#### Vulkan-Extensions
1. VK_NV_mesh_shader
https://www.geeks3d.com/20200519/introduction-to-mesh-shaders-opengl-and-vulkan/
https://…