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A validation on the value of run_time in the class of Animation has been recently introduced. In the current version I have this is implemented inside the begin method, but this might have already bee…
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When this mod is enabled, some animations (for example sprint jump) doesn't animate correctly with the Detailed Animation resource pack.
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### Tested versions
Reproducible in 4.3.Stable
### System information
Windows 11, Godot 4.3 stable, Blender 4.2.2
### Issue description
I have a walking animation made in Blender in whi…
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## Steps to Reproduce
Created a custom page route to act / create a bottom sheet, doing this leads to Hero widget not working at all.
Created a dartPad example to showoff the problem ==> https…
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We have an animation that decrease a number and we have no idea why it stops before the end on my machine but not the one of alexis.
To reproduce
```
Metacello new
baseline: 'CoypuIDE';
re…
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Issue Description: I noticed an opportunity to improve the user experience in the event schedule section of the website, particularly for the three events: Workshop on AI, Programming Competition, and…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
The footer section currently lacks hover effects and engaging animations on the footer ite…
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**Describe the bug**
Using /tick freeze causes mob animations to jitter between the current and next tick of the animation
**To Reproduce**
1. Use a pack with custom animations (Ex: Fresh animati…
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Currently the [`Animation()` constructor](https://drafts.csswg.org/web-animations-1/#dom-animation-animation) is defined as:
> `Animation (effect, timeline)`
> ...
> `timeline`
An optional value…
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From what I can tell, `CloneSystem::OnRenderFloor` is what handles this. It only renders `currentCloneAnimation`, which presumably loads the clone animation for whichever crew is being cloned. This on…