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I'd like to compile / run this on MacOS & Linux ... but there aren't any instructions by which to build or set up a dev environment. Adding them would be useful...
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**Describe the bug**
After setting up the O3DE project with Wwise Gem by following the instructions given in the following comment - [Link](https://github.com/o3de/o3de/issues/12962#issuecomment-1307…
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Hi. I am currently learing to use Pure Data patches with Unreal Engine via Wwise.
I am trying to trigger my PD patch in Unreal Engine but it will not work. I can trigger it inside Wwise and it work…
ghost updated
6 years ago
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Hello, I've just tried using a plugin from the Wwise export in OSX. It loads into the Wwise editor, and plays sounds from the plugin properly from inside the editor, but whenever I try to generate a s…
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### Integrate **Wwise** into a unity project
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**Environment:**
- Windows 10
- Cocos2dx 3.10
- Android NDK r10e
- Wwise v2015.1.6_build_5553
**Repro:**
1. Do everything according to the README at: WwiseDemo-cocos2dx\Readme Android.txt. until Step…
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Hey!
I am now working with the Wwise 2022.1 version in the Unreal Engine 5.0.3 version.
So far I had some good times exploring acoustical effects, but lately there are some issues coming up and …
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Hi, I've just setup the Reaper to Wwise workflow. It worked a few time and now I'm getting to following when running the WAAPI Transfer extension.
![image](https://user-images.githubusercontent.com…
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Hi there.
I've been trying to add PD patches to Wwise using heavy. I have tried a few different times now and it's not playing back to me.
I made a really bare bones patch to test, just a 2 phaso…
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Sorry to be the squeaky wheel lately...
- I have an RTPC set up to affect a loop playing on my global soundcontroller object.
- The RTPC is set to affect the bus the sounds are playing through, …