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I have a setup with a single dynamic RigidBody on top of a floor and inside of 4 walls all of which have no friction. The dynamic RigidBody is moved by directly adjusting its velocity. I expect the Ri…
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I've been using warp for a few weeks and it's definitely a very impressive, well executed project!
Currently, I am having trouble simulating a hinge joint using `warp.sim`.
I set the joint range t…
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Two features would allow for custom scheduling inside a Bevy loop:
1. Pass `Schedule`s to `RenetServerPlugin` and `RenetClientPlugin` and pass it to plugin configurations to replace hardcoded `PreU…
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On commit 164f2523860a3971593a80f078140514dc5b776e, running `cargo run --example ray_caster` crashes after running a couple of seconds. On release mode, it doesn't crash as debug assertions are not en…
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Was tinkering around and was trying to make a ball bounce infinitely. Usually, you can accomplish this by just setting the restitution to 1 and the calculation to max. However, doing this results in…
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Hi! I'm having an issue in my physics engine bevy_xpbd where convex hulls with large faces can return invalid contact manifolds, which produces very buggy and explosive behavior. This also impacts rap…
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https://github.com/Jondolf/bevy_xpbd/assets/40173605/327633fd-fa88-441f-9281-9ca4370a883c
When this situation occurs, the movement of the sphere feels a bit exaggerated. Is there an efficient way…
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Request:
Implement a component for entities to include to allow for large worlds to work with the physics simulation without dealing with precision errors.
Example: Create a component using https:…
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I know I can make a system to do this, but it seems like it'd be nice for bevy_xpbd to take care of it. I'd like to configure the maximum strain a joint can take when pushed past its limits — either t…
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Hello, I'm very excited by Jolt's soft body support! [Here](https://github.com/jrouwe/JoltPhysics/issues/390#issuecomment-1663714033) it is mentioned:
> Soft bodies can only collide with rigid bodi…