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To reproduce:
Create a DDS cubemap from face images (I use [DirectXTex](https://github.com/Microsoft/DirectXTex) for that):
```
Urho3D_Data/Textures> texassemble.exe -cube -f R8G8B8A8_UNORM -o Brigh…
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Same Issue for texassemble compilation, missing .lib file.
Just curious if there are any other files that the compiler is going to look for AFTER this one is found, that may not have been uploaded to …
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Need to change:
```
fi.i = 0x83000000 - (fi.i);
float ScaleR = fi.f;
```
to
```
fi.i = 0x83000000 - (fi.i & 0x7F800000);
float ScaleR = fi.f;
```
> The fix made in DirectXMath 3.07 was only a par…
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After trying multiple combinations of arguments (different mipmap levels, different resolutions, including -pmalpha and/or -sepalpha), it seems that the issue would lie more with TexConv than with any…
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I'm on Windows 10 with VS2015. I encountered a crap ton of compilation errors e.g. in RenderCore_DX11... looks like the approach used in the project files to find the win sdk includes/libs is not vali…
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Are there any pre-compiled versions of DirectXTex online that I can use?
I'm desperately trying to find a way to convert an image to the DX10 DDS format but I'm struggling to get DirectXTex to work i…
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I don't know if you already know about this or not, but it seems that some (most) textures do not extract correctly. The broken files extract correctly up until it reaches the file's header, which in …
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Hi,
Just wanted to drop a line and say -- fantastic app! I've been trying the client as a quick image preview app, and it's just fantastic. Support for HDR cubemaps in DDS is really handy.
I haven't…
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Hey!
Very happy with HAP results on a recent installation.
I've been looking into Density \* BC1 and BC4 for similar performance without the particular caveat of Hap...
Quicktime outside of OSX is a …
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Not sure if this is the same issue as https://github.com/g-truc/glm/issues/316
I upgraded from 0.9.5.4 to 0.9.6.3 and get this warning:
`warning C4316: 'B' : object allocated on the heap may not be a…