-
This is a proposal to make it possible to play any game in any language with no ROM hack needed.
**How the software will translate the text.**
[Tesseract](https://github.com/tesseract-ocr/tesser…
-
Add a built-in full-screen invisible UI, which should serve as a continue input trigger.
Use case: activating continue input, when the text printers are hidden (eg, during a cutscene or splash/titl…
-
## Who it's for
Jenn, to prepare for worktype label testing
## Problem to solve
There is potential for the CI team to modify workTypes and their labels if user research offers up good alternative…
-
Accessing the "Volume" menu from the right-click section will cause the currently displayed text to disappear from the screen and not even show up in the backlog when you return to the game. This is c…
-
I don't have a strong opinion about it but it may be sensible to not use GPL3 as this causes a lot of trouble in industry (not necessarily for good reasons but still). GPL2 seems fine as does more per…
-
Sorry for the very long post. I'm not mad if you don't want to read the whole thing, so here's a short version of it.
This is a mashup or many different issues. I didn't know where a comment like t…
-
Use parental controls information in the disc/cart to set game.metadata.nsfw (similarly to how PSP does). Probably less relevant for Wii because of the less adult content back then, but the info is th…
-
the default fxaa is not perfect for complex fonts such as CKJ fonts.
so I try the NVIDIAGameWorks Sample.
https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/80e8ba8f5e8935821513207033490735dd32…
-
The "Send to device" command is intermittently failing. I am updating meta data on existing books on the iDevice (i.e. Marvin configured to update rather than do nothing on existing). I have been ab…
-
## Description
Stories,often told through text are a very common thing in games. Especially indie games- be it rpg, action rpg, visual novels or even simple platformers. This is so common that every …