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Exactly like in this topic:
github.com/RobertBeckebans/RBDOOM-3-BFG/issues/357
First i tried RBDoom 3 from 2016 related to this post, had "black ink" on screen and turning SSAO off fixed problem.
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Game was working perfectly until loading the map monorail. Now at the end of the loading bar, the game crashes to desktop with the following error:
`dhewm3: /build/dhewm3-efsAPQ/dhewm3-1.4.1+git20…
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Clearly things have changed since the original Doom3BFG as the light variables have drastically different effects.
For example using:
set r_lightscale 1
set r_overbright 1
used to bring the over…
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The system is described here:
https://modwiki.dhewm3.org/Guide_(decl)
This would greatly help making Quake 4 maps playable in Doom 3, not to mention it can be used to drastically reduce Doom 3's…
ghost updated
5 years ago
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The `Quaterniond#slerp()` method seems broken. Here is a chart showing the value of `alpha` blending from 0 to 1 linearly (top), the resulting rotation angle (middle), and the resulting three axis val…
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I have an error compiling the program is an error with posix_net.cpp here the error
[ 40%] Building CXX object CMakeFiles/dhewm3.dir/sys/posix/posix_net.cpp.o
/home/diego/Descargas/FPS/games/dhewm…
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I copied my Doom 3 `base` directory to the project, fixed the build (see my PR), and was able to run, but i get an assertion failure:
```
2019-04-05 08:15:35.279209-1000 DOOM3-iOS[1046:162904] [Ac…
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I get the following error:
```
$ ./dhewm3
dhewm3 1.5.1pre.1304 linux-x86_64 May 17 2019 17:28:53 using SDL v2.0.9
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not wor…
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One thing that has to be really annoying is the need for texture packs to be extracted and take up allot of space is it possible to implement some sort of zipped or package support?
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This great port runs just "great" on rpi4, but it should run much better if we could use opengl 3.0 ES instead of opengl 2.1 desktop api. could you suggest any other port of this game than runs on ope…
ghost updated
5 years ago