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For example either the one from `three-instanced-mesh`, or the builtin `THREE.InstancedMesh`? In particular, I would like each line to be instanced, but having different point values. Seems this may n…
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I'm testing the movement sample, and have noticed the Skelmesh movement is jittery and inconsistent on Quest3. Not just a little, but enough to cause discomfort. As it stands this feature is not usabl…
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**Describe the bug**
Several DynamicVegetation tests that plant on meshes fail when using the null renderer.
**Prerequisites**:
1. Editor is configured and built to launch AutomatedTesting.
*…
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- [x] are you running newest version (version from docs) ?
- [x] can you reproduce the bug with a fresh environment ? (`]activate --temp; add Makie`)
```julia
(jl_MuWt8Y) pkg> st
Status `/private/…
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**Describe the bug**
Hi, I was trying to use `meshtaichi` to do some work, however I've reached a problem as following link says:
[https://github.com/taichi-dev/meshtaichi/issues/6#issuecomment-1482…
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It seems that you are using a built Unreal engine. May I know which version is it.
I also see that there are some files called Cmake. May I know Do I need to care about them.
Thank you very mu…
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We currently patch Jolt to hide some error messages, but we should fix them for real.
See: https://github.com/Open-Industry-Project/godot-jolt/commit/d6dbe05d736353f81d893926a7dcdffc76bdb0d4
An …
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### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
Windows 10
### Issue description
GridMap meshinstances with "Cast Shadow: Off" in a 3D scene with a directional li…
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There are basically two methods I tried to replay (as of June 14).
## Method 1
BEHAVIOR: master branch.
iGibson: master branch.
BDDL: master branch.
Dataset: version 2.0.6.
Command: `pytho…
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when objets using same mesh data are selected, only one instance should be show in the list (with maybe a char showing that this object is an instance? like `#`?)