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Models for handling media uploads that will be attached to scheduled status updates.
- Needs to be able to handle images and video.
- Needs to generate thumbnails
- Needs to be able to validate i…
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### Description of the new feature / enhancement
Similarly to how opening a folder containing images of other formats (.jpg, .png, etc) auto-generates image thumbnail icons for quick previewing, it w…
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## Description
When you have both auto save states and save state thumbnails enabled, RetroArch will sometimes close before being able to take a picture for the thumbnail. It works more often than …
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This is an enhancement, which began as a Lakka issue but eventually didn't seem to belong there: https://github.com/libretro/Lakka/issues/416
The scenario is this: the user changes the 'Menu' setting…
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Consider that the addition of thumbnail images in various lists may not detract from elegance of the theme. Maybe for the future.
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Lemuroid is amazing, but one thing would make it even better. If we were able to disable thumbnails and just have the UI display a simple list of games, maybe call it "compact mode" or something, it w…
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I cannot upload my own badges. Please see attached screenshot.
![screen shot 2016-05-02 at 2 43 49 pm](https://cloud.githubusercontent.com/assets/6886334/14964052/9cd33412-1074-11e6-8237-453ccf7ea72f.…
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From the [Wowchemy Docs](https://wowchemy.com/docs/content/page-features/#featured-image) the featured image field on a post should have the following options:
```
# Featured image
# To use, place …
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Archive display is a bit inconsistent.
- posts with a single image show a relatively large image (the featured image?) and when clicking on it, the post is opened
- Gallery shortcode is fully executed…
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I have a model with an image field:
```
image = ThumbnailerImageField(upload_to='features', blank=True, resize_source=dict(size=(40, 40)))
```
When I am in the shell and do:
```
image.delete_thumbn…