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**Author: auria**
Atm we ask for player name when opening the game. This gets annoying. A few ideas :
1) add a checkbox "remember be"
2) on the main menu, show "Playing as Auria", and a button "Swit…
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**Author: hikerstk**
- Support deleting added keyboard configs
- Handle conflicts between the various keyboard configs in some way?
- Allow player-specific input (gamepad only?) input configs, in case…
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**Author: hikerstk**
As reported in the forum:
http://forum.freegamedev.net/viewtopic.php?f=17&t=3725&sid=2fd9a4a007a1cd331be6b3c582880ad9
I have seen this once as well, though I need to verify that…
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**Author: keewis**
After driving into the sea the kart is rescued immediately instead of first playing the splash effect (this happens with lava as well but I'm not sure whether a ''splash'' effect i…
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**Author: hikerstk**
It's easier for most people to find the log file than to capture the output of the console window. Either change the default for --log= in case of windows, or add this parameter …
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Check the attached Rome track. The buildings are red, yet when you export to blender many are no longer red. Accessing the vertex colors via the python terminal shows that many vertex colors are indee…
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**Author: deveee**
- resolution 1280x1024
- arena screen
- only three default tracks plus random track (4 positions)
I see only two tracks on screen. In every other cases there is 4 tracks. It looks …
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**Author: horacehorace**
the blender exporter ignores the orientation of physics objects (interaction property set to move, shape property set to box). an example are the boxes on the wooden platform…
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**Author: magned**
#14 was fixed, removing the annoyingly high engine sounds in multiplayer. However, since this is done by dividing sound level by kart amount, a single player race with 20 karts will…
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**Author: hikerstk**
ATM there are two roadcone models, one in tracks/tuxtollway, one in models.
It should be possible to share models (so we only ship one roadcone model), but the one in a track sp…