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Rebooting #320, since that started out focusing on a single idea.
There are a lot of ways to think about a map, and currently SLADE only shows a couple: light levels, floors, ceilings. I keep thinki…
eevee updated
8 years ago
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Materials that render with the toon deferred shader use color ramps in monolib/shader. This can probably be represented as a color ramp in the material with values based on the selected shader databas…
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Benefits:
* We can use Cycles' color ramp nodes
* We can use Cycles' curve nodes (in the future, once LuxCore has this feature)
* It's a workaround to issue #167
* Node groups? Needs testing
Th…
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## Proposal
The current equivalence operator (operator==) will fail if:
1. The order of attributes for an element differs
2. The order of children differs
This is the desired logic.
Howe…
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I wanted to write-up my idea of how to support 16-color "classic" ANSI themes inside the Base16 banner... this involves semantic colors so that we can have all 16 of our named ANSI colors and then map…
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### What is the bug or the crash?
When loading a netcdf in current Master (self compiled) and playing with styling, I get the following Qt errors:
```
CRITICAL Qt : Cannot create accessible …
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Dear Antonio,
as previously discussed, on the left the s1isp decoder and on the right RichHall decoder.
Seems there are some fields that are different like the ones for the Nominal Tx Replica.
…
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Greetings,
I stumbled upon this repository since I'm attempting to recreate the game's character shader in UE5 out of sport.
I'm wondering how the rim light works in this implementation. I tried…
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Hello,
# Description
I was trying to reproduce a gradient from a different software and i discover a strange behaviour. The direction seem to not be computed correctly when the gradient is almos…
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hi @galuardi can you please add a text file stating how to use this function or code.
I am working on a project related to front detection. And i will have to use my sst plots for front detection. s…