-
At the moment we have interfaces for common netty classes. And implement them on every platform. These interfaces are stored as objects and copied everywhere. This takes up quite some memory as a lot …
-
**Is your feature request related to a problem? Please describe.**
let me send packets async
**Describe the solution you'd like**
sendAsync() and writeAsync()
**Describe alternatives you've co…
-
Likely related to https://github.com/retrooper/packetevents/issues/216
Sending a player a PONG packet causes ViaVersion to error and disconnect the user with an out of bounds exception. Many other…
-
This can be solved by making a custom encode method in our encoder, that will not let packetevents process the outgoing packet, BUT plugins like viaversion obviously should still translate it!
-
-
-
Tested on 1.8. sendPacket() works fine but writePacket() fails.
-
-
https://gist.githubusercontent.com/MWHunter/a32e9f80ba8caa7da1d61c9dc650ee38/raw/8959e87ebd7df6c02cf993d472529b90717c9f4b/gistfile1.txt
I don't know why this happened.
-