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When selecting an enum in node it drags the node and has to be repositioned.
https://streamable.com/nnf101
cr4yz updated
3 years ago
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Unity’s light weight render pipeline does not include the standard shader so render models don’t show up properly. See: https://www.reddit.com/r/SteamVR/comments/a0o5jp/vive_controllers_material_not_s…
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![Screen Shot 2021-02-24 at 2 40 14 PM](https://user-images.githubusercontent.com/11758783/109063115-67099380-76ae-11eb-98f6-ddea5c0edcb2.png)
It looks like it's looking for a version of ShaderGrap…
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For using this in Universal RP
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Hi, It seems that I am unable to select any of the URP versions of the Standard shaders, such as URP/Lit or URP/Simple Lit. they do not show up in the export window when choosing a shader to export to…
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Hi,
I try to create a node that is able to import a graph asset and generate a custom port for each texture output of the imported graph. It's really experimental, but it's working
![ImportNode](h…
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I am getting a few shader errors on 2020.3.0f1 with HDRP 10.3.2.
> Shader error in 'Decalable/HDRP/Lit': 'GetDecalSurfaceData': no matching 2 parameter function at line 541 (on d3d11)
> Shader e…
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After i updated HDRP (not sure since which update, i'm using 7.4.3) some object are not outlined while playing in build mode.
It depends wich shader (built with Shader Graph) the object outlined is u…
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Hi @thomasdeliot,
would be great if you could chime in to bring this research back to life – seems while everything's working great in Gamma space, the generation and texture usage currently breaks…
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Currently, there's a hardcoded sampler name in here to support anisotropic sampling, as ShaderGraph doesn't have a way to pass through the correct sampler to a Custom Function node (or I'm not aware o…