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alelievr
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Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
https://trello.com/b/2JiH2Vsp/mixture
MIT License
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Implement 2D and 3D Supershape
#67
felixcantet
closed
6 days ago
1
Please incorporate a natural language prompt node.
#66
m-c-frank
opened
5 months ago
0
[BUG] The double buffered option for shaderNode is incorrect
#65
o2co2
opened
1 year ago
1
Draft: External Output QoL improvements
#64
peeweek
closed
4 days ago
2
UnityEngine.UIElements.IntegerField compile error
#63
vkensou
opened
1 year ago
0
Revert "Restructure assemblies"
#62
Looooong
closed
2 years ago
2
[Fix] Revert runtime assembly name
#61
Looooong
closed
2 years ago
1
[BUG] Editor Crashes when inspecting Texture Array
#60
nehvaleem
opened
2 years ago
2
[Fix] MixtureEditor not loading default texture editor for Texture2DArray
#58
Looooong
closed
2 years ago
1
[Feature] Subgraph node
#57
Looooong
opened
2 years ago
0
[Enhance] Restructure assemblies
#56
Looooong
closed
2 years ago
4
[Fix] Terrain topology node using non-existing namespace
#55
Looooong
closed
2 years ago
0
Move the package directory to a separate repo
#54
Looooong
opened
2 years ago
0
Enable Auto Referenced in com.alelievr.Mixture.Editor.asmdef
#53
Looooong
closed
2 years ago
1
External Parameters not working
#52
ProBoulder
opened
2 years ago
0
Realtime Texture is not so realtime?
#51
Looooong
closed
2 years ago
1
Binary build version?
#50
ArieLeo
opened
2 years ago
1
Auto update on parameter change
#49
Radivarig
opened
2 years ago
0
[BUG] Mesh To Distance Field issues
#48
BertrandOustriere
opened
2 years ago
1
Terrain Topology Algorithms
#47
felixcantet
closed
2 years ago
1
[BUG] Editor crash when Texture Shape is set to 2D Array
#46
TomasKiniulis
opened
2 years ago
0
Added conditional API that works on both 2021.2 and 2020.3
#45
peeweek
closed
2 years ago
0
Additional Modes for Remap Node
#44
peeweek
closed
2 years ago
0
Addi x2-1 and x0.5+0.5 to Scale Bias
#43
peeweek
closed
2 years ago
0
Add TGA Export to External Output Node
#42
peeweek
closed
2 years ago
0
Fix : Default Assets Serialization (2020.3)
#41
peeweek
closed
2 years ago
0
Swizzle Multiple Textures
#40
peeweek
closed
2 years ago
1
UV Polar Node
#39
peeweek
closed
2 years ago
0
External Output sRGB Write Fix / sRGB Preview Fixes
#38
peeweek
closed
2 years ago
3
Fix wrong file name
#37
GitEliii
closed
2 years ago
0
[WIP] Small Fixes
#36
peeweek
closed
2 years ago
1
When you install mixture, you can't edit an legacy cubemap in HDRP
#35
penguin21
opened
3 years ago
1
Requirements in README do not match package.json.
#34
Haruma-K
closed
2 years ago
1
Cellular Automata 1D
#33
ultraklei
closed
2 years ago
1
[BUG] Reference to HDRP throws exception, when HDRP is not referenced in the project
#32
RomanZhu
opened
3 years ago
0
[BUG] Crash when using other graph based on NodeGraphProcessor
#31
dimozaprianov
closed
3 years ago
1
[BUG] "graph.onGraphChanges += ProcessGraphWhenChanged;" accumulates infinitely
#30
danholbertunity
closed
3 years ago
3
[BUG] Can't see links in mixture graph
#29
ShockWave2048
closed
3 years ago
4
Fluid sim
#28
alelievr
closed
3 years ago
0
[BUG] ShaderNode using ShaderGraph's shaders are broken when compiling Mixture for the first time
#27
felixcantet
opened
3 years ago
0
Settings refactor
#26
alelievr
closed
3 years ago
0
Mixture Variant from C#
#25
felixcantet
closed
3 years ago
2
Mixture variants
#24
alelievr
closed
3 years ago
0
[BUG] HDRP 10.2.2 SafePositivePow_half is already defined
#21
melMass
closed
3 years ago
2
Reduced Scope to T2D/T3D
#18
peeweek
closed
4 years ago
0
[BUG] Replaces the current Render pipeline!!
#17
melMass
closed
4 years ago
12
[BUG] Doesn't compile after installing v0.0.2 from upm
#16
laurenth-personal
closed
4 years ago
2
Update main.yml
#15
alelievr
closed
4 years ago
0
Preparing for the release
#14
alelievr
closed
4 years ago
0
Mesh experiments shipping
#13
alelievr
closed
4 years ago
0
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