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MTOUCH: Error MT2101: Can't resolve the reference 'System.IntPtr ManagedBass.DynamicLibrary::Load(System.String,System.String)', referenced from the method 'System.Boolean ManagedBass.Fx.BassFx::Load(…
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Hi,
New want-to-be user here.
First off - is this a stale project? I hope not, this would be a fantastic add-on to our project!
Trying to test this out on an existing (decently large) proje…
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Leaving this here for me to debug:
```
#ifndef EVADE_SONG_H
#define EVADE_SONG_H
const PROGMEM struct evade_score_struct {
uint8_t num_tracks;
uint16_t tracks_offset[20];
uint8_t st…
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I Manually converted EVADE Song 1 to the new format and it doesn't play. In fact, it crashes. I may have missed something in the conversion.
__Original song__
```
#ifndef SONG_H
#define SONG_H
…
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Would be useful for both AAX and AU.
p0nce updated
6 years ago
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finally got it fixed:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-249436648
UPDATE:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-90850841
its going to be a…
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Trying to access a bonfire resulted in my game crashing. I have many mods so there might be a conflict with something, but I'm not sure. Here's the crash report:
---- Minecraft Crash Report ----
…
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JACK is a low latency audio library. With the existing audio subsystem audio latency is still sub par compared to JACK enabled applications, even after playing with the value of `Bass.DeviceBufferLeng…
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My `bass_fx.dll` & `bass.dll` are in the same directory as all my other libs. Mainly:
```
\bin\x86\Debug
```
And I try loading the bassfx lib with this code:
```
bool result = BassFx.Load();
`…
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Shouldn't
qmake -spec=linux-clang
line become
qmake -spec linux-clang
?
Current tutorial copies 32 bit bass and bass_fx to Release folder. For x64 systems, those lines should be;
cp …